mcbootybutts asked: When do you think the game will be finished?
Hi, Mcbootybutts. The full game planned to be available by holiday season 2012 please stay tune. :)
tricksterwolf asked: Hi there! I can't seem to find your website online, so I'm asking here. I played the demo and noticed that you can easily cheat by jumping through horizontal platforms of any thickness: just trap Filo on a block against the underside, and you can hop upwards through impassable obstacles. Sometimes this traps you and you have to switch to another level and back to escape, since there's no restart. But often it's much, much faster than the alternate route, so I figured you might want a bugfix.
Thanks for reporting a bug, tricksterwolf! We will fix it as soon as possible. And will be on upcoming update as well as a full game. Thanks for playing out demo and for our official website. please go to http://www.x10interactive.com/ Thanks again!
hetha884-deactivated20130104 asked: I can't get past the first boss, filo and his me's seem to get stuck when the boss throws us of him, how can i fix this?
Thank you for reporting a bug for us, Hetha884. We will fix it on the next update. For the remedy please restart the level so you can try fighting the boss again. And congratulation you’re almost finish our demo!(it’s will end after the boss) Hope you enjoy our little game and hope so to see you in the full version ;)
carlos3d asked: Very cool work for the game man, love the style of it! :)
Thank you very much ;)
We know we haven’t updated anythings for a while. Mostly because we’ve changed/added a lot of things into this alpha build. I’m sure you will notice them in the video here.
Thanks in advance for any feedback you may have :)
Concept art for the beginning part of the game.
zihnibabuz-deactivated20120421 asked: Some of the working screen images have been deleted
Owww, sorry for that. Could you please send me a url of the page/image that missing? Thanks for notice ;)
Hello friends, Today’s update is a little sketches screen shot from Level 4 of SoManyMe, ‘The Sky Factory’ which for me inspired a lot by Sonic&Knuckle’s ‘Sky Battery’ zone! But, our level is mostly based on exterior area of the cloud landscape and the bad guys dirty equipments that suck away freshy water from the cloud. I intended to design this level to be light and soft tone clad with the contrast of hardness of steel and fume factory of the bad guys.
At this moment all the assets had been made and exported to the sprite/assets sheets. And rightnow I’m making a plane mesh for them to be uv later on.
Well hope you guy enjoy ;) See ya !
This is how asset been created and exported to Unity3D. I’ve all sprites exported into the texture sheet and then uv them into planes in Blender3D, rig with Armatures, animated and then exported into .fbx format into Unity3D! I’ll go indepth with the process of making art asset soon. Please stay tune!