Hello friends, Today’s update is a little sketches screen shot from Level 4 of SoManyMe, ‘The Sky Factory’ which for me inspired a lot by Sonic&Knuckle’s ‘Sky Battery’ zone! But, our level is mostly based on exterior area of the cloud landscape and the bad guys dirty equipments that suck away freshy water from the cloud. I intended to design this level to be light and soft tone clad with the contrast of hardness of steel and fume factory of the bad guys.
At this moment all the assets had been made and exported to the sprite/assets sheets. And rightnow I’m making a plane mesh for them to be uv later on.
Well hope you guy enjoy ;) See ya !
This is how asset been created and exported to Unity3D. I’ve all sprites exported into the texture sheet and then uv them into planes in Blender3D, rig with Armatures, animated and then exported into .fbx format into Unity3D! I’ll go indepth with the process of making art asset soon. Please stay tune!
Start adding some next-gen / post screen effect into the game scene.
A developed concept of the Factory Level from yesterday post. I’m having so much fun making this one and also adding an oil drums, and create around make the scene more like the “Bad guy’s place” evenmore!
After being quited, and silence because of So Many work-loads and stuffs
And yeah, another level concept from the artist. This is the badguys’s Factory level. Which yet to be appear in the very end part of the game.
Environment sketch from the very beginning of project. At that time we still called it ‘Sheddo’ project.
Maybe I’ll make this one for myself and the team :)
This is the first V.log that we, X10 folks had recorded a while ago. To explain about the process of making stuffs in “SoManyMe” Sorry for a Gorilla videography and None English voices, We aren’t confident in our English speaking. But, no worry, everything subbed in English! So sitback, and enjoy the show ;3
More graphic update for this week.