The very first concept draft of doom-bloom boss in Chapter 1 in which our lead designer sketched things out and sent over to art and programmer team to further implement and make it happens.
If anyone wants to face this boss, you have a chance now by go playing our demo version in of So Many Me in Chrome Store. But please note that you have to solve a puzzle chapter and go through the ending of demo version first.
Concept art for the beginning part of the game.
Environment sketch from the very beginning of project. At that time we still called it ‘Sheddo’ project.