Welcome to So Many Me's Tumblr page! So Many Me is a 2D puzzle platformer based on unique gameplay, inflated with lots of cuteness and colorful graphic style.
Please staytune for upcoming update ;3 love and reblog would be appriciated and kept the development going lively for us Thanks! XD
DREAM-BUILD-PLAY WINNERS HAVE JOINED FORCES FOR THIS HOLIDAY TREAT!
Hey everyone! Honestly, It’s our honor to announce this special costume pack! We couldn’t be happier with love and support from our indie friends.
“Dream-Build-Play" is one of the contests for indie that we feel attached to. We won the second place in 2010 and get to know many developers from that point forward. These winner games are very well-made and it’s our honor to see their costumes in our So Many Me. Believe us, there will be a lot of fun just trying to collect every costumes in this pack and seeing Filo and his ME transform themselves into the lead character of these Dream-Build-Play games (but in a blob-like shape :)
Even better, This costume pack is FREE for everybody! They will all scattered around Xio. And again you will need to solve puzzle(s) to get each of them!
The Holiday is coming! Take care and PLEASE don’t forget to help us spread out the word — x10
We know everything seems to be slow. We have to admit that things move slower than we had thought, but
We will work harder to let everyone hear our little Filo voice! We are doing our best to spread out the word. A past week may be a bad week for us but we have 2 years of our effort behind our back. Don’t believe me ? Take a look for yourself :)
Let’s celebrate our KICKSTARTER launch with something we can enjoy together. If you haven’t played the game before, now it’s time to have a little goosebumps. What are you waiting for ? Go ahead and ga rab it here!
Hello friends, Today’s update is a little sketches screen shot from Level 4 of SoManyMe, ‘The Sky Factory’ which for me inspired a lot by Sonic&Knuckle’s ‘Sky Battery’ zone! But, our level is mostly based on exterior area of the cloud landscape and the bad guys dirty equipments that suck away freshy water from the cloud. I intended to design this level to be light and soft tone clad with the contrast of hardness of steel and fume factory of the bad guys.
At this moment all the assets had been made and exported to the sprite/assets sheets. And rightnow I’m making a plane mesh for them to be uv later on.